Separate places
Every playable map has space around it. No attached or flush adjoining tiles. Internal terrain partitions within one map stay continuous.
MY WORLD PLAN · DEVELOPMENT WIP 16 OCTOBER 2026 · R02
A British miniature railway world. Separate places, one lasting network.
Space between every map.
Time between every place.
The same train throughout.
STANDARD MAP
THE GAP IS PART OF THE JOURNEY
I can manage another place while the same train travels. Opening its destination does not make it arrive.
ERA-0203 · Timed railway journeys ↗The ten-minute connection is an example. Actual gap durations are still to choose. Preview playback is accelerated ×60.
IC-001 stays in transit when I change the viewed map.
Every playable map has space around it. No attached or flush adjoining tiles. Internal terrain partitions within one map stay continuous.
Named routes join departure and arrival gateways. The missing countryside needs no detailed terrain, scenery or loaded corridor.
Train, consist, condition and passenger/cargo state survive switching and saves. Arrival at an unloaded map still needs one coherent record.
ONE PLAN, CLEAR OWNERS
The current 4 × 3 km development proving ground stays preserved. These are planned map footprints, not a claim of populated capacity or a working overworld/transit system. The assembled-map review comes before expansion.
This is an editable design illustration, not a gameplay capture. Try a draft to explore the footprints; changes stay in this browser and do not update the agreed design. The ten-minute gap is illustrative. Each railway connection needs its own journey duration.