MY WORLD PLAN · DEVELOPMENT WIP 16 OCTOBER 2026 · R02

Separate maps.
Connected railways.

A British miniature railway world. Separate places, one lasting network.

Space between every map.
Time between every place.
The same train throughout.

OverworldIllustrative railway network
Three separate railway maps connected across timed gapsA long 12 by 3 kilometre standard map, an 8 by 8 kilometre square hub, and a 1.5 by 0.8 kilometre depot. Dashed railway routes cross the visible gaps. Click a map or use the selection buttons below.
Timed journey across omitted countrysideFictional scenery · footprints keep their proportions · tiles enlarged independently

STANDARD MAP

The main line

ERA-0033 ↗Currently viewing the overworld

THE GAP IS PART OF THE JOURNEY

Away from the map.
Still on the railway.

I can manage another place while the same train travels. Opening its destination does not make it arrive.

ERA-0203 · Timed railway journeys ↗
IC-001The main line → The junction town
ILLUSTRATION ONLY
03:00elapsed of 10:0007:00 remaining
DepartIn transit · 30%Arrive

The ten-minute connection is an example. Actual gap durations are still to choose. Preview playback is accelerated ×60.

IC-001 stays in transit when I change the viewed map.

01

Separate places

Every playable map has space around it. No attached or flush adjoining tiles. Internal terrain partitions within one map stay continuous.

02

Connected railways

Named routes join departure and arrival gateways. The missing countryside needs no detailed terrain, scenery or loaded corridor.

03

Persistent journeys

Train, consist, condition and passenger/cargo state survive switching and saves. Arrival at an unloaded map still needs one coherent record.

ONE PLAN, CLEAR OWNERS

Keep it tied to the ERA records.

Explore the visual →

The current 4 × 3 km development proving ground stays preserved. These are planned map footprints, not a claim of populated capacity or a working overworld/transit system. The assembled-map review comes before expansion.

This is an editable design illustration, not a gameplay capture. Try a draft to explore the footprints; changes stay in this browser and do not update the agreed design. The ten-minute gap is illustrative. Each railway connection needs its own journey duration.

WORKING COPY

Try a change to the visual.

These are draft previews. The agreed sizes and live ERA records stay unchanged.